Friday, November 11, 2016
Wednesday, November 09, 2016
Monday, August 08, 2016
Friday, July 22, 2016
Upgrading to Moodle 3
Sunday, July 17, 2016
Is your VLE cognitive?
Friday, July 03, 2015
Monday, June 22, 2015
Wednesday, June 17, 2015
4. It is cost-effective.
5. It allows your employees to have control over their training.
Monday, June 08, 2015
Please follow hashtag SkipperAbel for more frequent updates on eLearning trends, software and practices.
Bye for now
Tuesday, June 02, 2015
Multi-Tenancy in Moodle
Tuesday, July 01, 2014
- Disruptor, Distracter, or What? A Policymaker's Guide to Massive Open Online Courses (MOOCS)
- MOOCs: Massive Open Online Courses. European University Association Occasional Paper. An update on developments in first paper published January 2013
- Introduction to MOOCs: Avalanche, Illusion or Augmentation? Policy Brief Published by the UNESCO Institute for Information Technologies in Education
- The Maturing of the MOOC. Research Paper published by the UK Government, Department for Business, Innovation and Skills
- e-InfraNet: ‘Open’ as the default modus operandi for research and higher education
- 2013 Survey on Technology and Instruction: Taking the Board to School on Educational Technology
- eLearning Papers. Issue No.33: MOOCs and Beyond
- MOOCs and disruptive innovation: Implications for higher education
- Massive Open Online Courses (MOOCs): A Primer for University and College Board Members
Tuesday, May 20, 2014
Decided to get Mooc'ed
The theme was connecting online for collaborative learning and teaching through Second Life. The live presentations included speakers reflective process on teaching and learning in fully online and blended learning formats.
- Experience Life in Second Life
- Avatars will Present about their Lives in Second Life
- Learn how to Teach in Second Life
- Get Acquainted with Learning Environments in SL
I recently posted on the use of games in education and today another guide dropped across my browser that I thought would be a useful accompaniment to the toolkit.
I like this guide because use real-world examples of how game-based techniques can energise online learning programmes and make a positive, measurable impact. Some techniques (such as immersive 3D virtual environments) require substantial levels of investment, while others can be produced quickly and cost-effectively with just a little imagination, planning and game-based thinking. If you're interested in gamifying the provision of learning in your organisation, this guide will give you some useful food for thought.
A few thought provoking facts are included that I thought worth posting here:-
By 2014, more than 70% of Global 2000
organisations will have at least one
‘gamified’ application (Gartner).
By 2015, more than 50% of organisations
that manage innovation processes will
gamify those processes (Gartner).
The average game player today is 37
years old, and 42% of game players are
women (The Entertainment Software
Students recall just 10% of what they
read and 20% of what they hear. If
visuals accompany an oral presentation,
retention rises to 30%. If they do the job themselves,
even if only as a simulation, students
can remember 90% (the Federation of
American Scientists, 2006).
This guide covers:
Why use game-based learning?
Story, characters and goals
Avatars and reward systems
Leaderboards, competition and
Exploring virtual environments
Acknowledgements and further reading
Saturday, May 10, 2014
Games and Learning
- Realism (as opposed to pure fantasy)
- Complexity and Inclusiveness
- Learning Focused
- Time Constraints and Flexibility
- General Curriculum
- Generic / Employability Skills
From Wikipeadia :- "Synchronicity is the experience of two or more events as meaningfully related, where they are unlikely to be causally related. The subject sees it as a meaningful coincidence. The concept of synchronicity was first described by Carl Jung, a Swiss psychologist, in the 1920s."
Saturday, May 03, 2014
Moodle 2.5 running and OK
Wednesday, April 09, 2014
Well worth a Listen
Monday, November 04, 2013
Running Turnitin for Moodle
- Setting up a Turnitin Activity
- Student assignment submission
- Checking for Similarity
- Using GradeMark
Wednesday, October 16, 2013
If you have read this blog before then you will have picked up that my subjective measure as to the usefulness of events is measured by the amount of note taking that I complete, and given that the event only lasted 2 hours six sides of a notebook, so all in all good. When I say note book by the way I am not referring to the Apple kind, why, well because I wanted to try something new, instead of scribbling / keying lines and lines of text, I wanted to try-out a technique that I came across recently called Distance Graphic Recording posting on Elliot Masseys eLearning site. If you have not across this before you may like to give it a try, it certainly reduced my word count and aided later understanding of my own notes.
Thats all now, and as usual, please feel free to comment
Monday, October 07, 2013
Week four and going well
If you have not coma across this particular publication before and you are interested in creating Learning Objects I can certainly recommend, main section titles include:
Monday, September 16, 2013
Training starts for 2013
- Word document to learning package conversion
- Using Metadata
- Managing Course Settings
- Basic Styling
- Embedding Web and stored Media
- Embedding websites
- Questions and Feedback
- Publishing a Wimba SCORM Document
- Publishing to DSpace
After each training session I am going to provide coaching for everybody on a one-2-one basis, which I think is going to prove valuable for us all including myself, so I will be blogging on just that as we move through the Winter Term, so please stay in touch
Tuesday, August 13, 2013
As the testing continues with the move toward Moodle 2.4, the latest set of results following a full test migration do seem to be very encouraging. A full visual review of one curriculum area of 132 Moodle course shows that only 7 have a failed structure, though this represents just over 5%, it is something we shall look into of course. As for single resource failures, and this does not include quizzes and questionnaires, as these were effectively removed prior to the migration, it would seem that the infamous red cross has also appeared for about 5% of resources. Given the clear and necessary requirements of thorough evaluation, full live upgrade is unlikely now to take place until at least the end of the Winter term, and then it seems we shall in fact be looking at a move to 2.5.